8 February 2017

Last week I wrote about how tasks that are just retrying a random event until you hit a low probability outcome are bad gameplay. That rant was predicated on the fact that the player can't do anything to influence their outcome. What if the whole point is that the player is actually in control? Based on that question, I wrote an experimental game: Unimpossible.

Warning: This game is very hard and not particularly tested. I am not currently aware of any bugs but feel free to send me a message if you run into one! The game starts out pretty easy and then at the end the difficulty kind of skyrockets to a point that is probably unreasonable. My hope is that at least one person actually finishes. Good luck!